Elizabeth Mak is an interdisciplinary artist and designer interested in how participatory art, immersive technology, and serious games prompt critical examinations of social, economic, and ecological systems. She is the Founder and Artistic Director of Rainshadow Studios (rainshadowstudios.org), a climate arts and education non-profit.
Email her.
Check out some articles:
“[Scarce City] exemplifies how art can be a vessel for meaningful environmental advocacy... every element of the experience reflects a dedication to pushing boundaries.” — Scarce City challenges perceptions of scarcity and sufficiency through an immersive journey into Doughtnut Economics, The Peak SG
“The singularity of the concept is admirable. Scarce City shines in the simplicity of its staging and aesthetics.” — Finding Light: An Interactive Game Experience, Plural Art magazine
What Theatre Can Do About Climate Change by Cheyenne Alexandria Phillips, Esplanade Offstage
Walking the fort: spectulative pasts and futures through deep time walks by Raksha M. on t=d*s at SMU Libraries
Click the links to view some past work:
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